- #CUSTOM MAID 3D 2 GAME CODE HOW TO#
- #CUSTOM MAID 3D 2 GAME CODE ARCHIVE#
- #CUSTOM MAID 3D 2 GAME CODE PATCH#
- #CUSTOM MAID 3D 2 GAME CODE PROFESSIONAL#
- #CUSTOM MAID 3D 2 GAME CODE FREE#
They are ignored by ExIni (for the exception the ones starting with They are called environment variables and mostly used to load and store path information (which may change depending on the computer and game).
#CUSTOM MAID 3D 2 GAME CODE HOW TO#
Here's a quick agenda for you to remind/teach how to read. Within you should see a bunch of (probably weird) syntax. Grab your favourite text editor of your choice (which should obviously be Notepad++, right? RIGHT?!) and open the configuration file you downloaded or created. Now that you have the configuration file, let us examine it. That is not necessary, of course, but it will be A LOT easier to reference the files when patching through the command window. Whichever way you choose to obtain the configuration file, it should be put in the same folder as ReiPatcher.exe.
#CUSTOM MAID 3D 2 GAME CODE FREE#
Where is the name of the configuration (you're pretty much free to choose what it shall be).
If, however you are in need to create a new configuration from scratch, simply open the console window in ReiPatcher's directory (by holding Shift, right-clicking on the empty space in the folder and selecting Open command window here) and type the following in the opened console window: Most likely they are available on ReiPatcher's original thread. If the game is officially supported by Hongfire community, you'll most likely find ready game configurations online. You are all set! Now onto creating a game configuration!īefore patches can be applied, we need to create a configuration file that tells ReiPatcher where the game files are and where to find the patches to apply. fc Force creation of new configuration file NET Assembly Patcher - Powered by Mono.Cecil If you copied (or moved) everything correctly, you'll get (almost similar) prompt: The cursor (_) should be next to the ReiPatcher's directory. From the context menu that has just appeared select Open command window here. There you go! Now let us test whether ReiPatcher works! Simply hold Shift and rihgt-click on the empty space in ReiPatcher folder. Simply create a folder called ReiPatcher there and put the extracted files in it.
The best place is perhaps the same directory where your games are located. The main point is that all the files stay together. Now move these files to some directory of your preference. It is, however, advised that you to keep ReiPatcher.pdb, as it will make it easier to read possible errors. You don't really need them unless you are a developer. xml, they are mainly intended for the developers.
#CUSTOM MAID 3D 2 GAME CODE PATCH#
The executable you are going to run every time you want (or need) to patch a game. The most important tool of ReiPatcher that is responsible for patching the game. If you are not a developer, you don't really need these. Mainly used by developers to debug and have a documentation of the ExIni library. Responsible for creating, editing and saving configuration files. Used by ReiPatcher and the majority of user-created plug-ins. If you are asked to enter a password, it is most likely byreisen (if it's not, check the maid thread).Īfter you have extracted everything, you'll find at least the following files:
#CUSTOM MAID 3D 2 GAME CODE ARCHIVE#
Head to ReiPatcher and grab the tool! Of course, remember to thank Rei-sama for his hard work by giving him some reputation here (which is one of the many reasons you should join the greate Hongfire community!).Īfter you have the archive downloaded, extract it to some folder. Grabbing the tools and getting it organizedīefore we can start patching, we need ReiPatcher downloaded!
#CUSTOM MAID 3D 2 GAME CODE PROFESSIONAL#
By reading this small tutorial you will become a professional ReiPatcher'er(er?) in no time! Whichever it might be, you came to the right place. On the other hand, if you stumbled upon the page yourself, you most likely are seeking for an easy-to-understand tutorial on how to set up and use ReiPatcher. If somebody linked you to this page, it means you're one of hundreds of people who cannot really understand how to use this neat tool. All in all, the possibilities are limitless! ReiPatcher allows you to apply all kinds of modifications to a game that is made with Unity: you can change how game behaves you can translate the game into another language you can edit sounds, textures, models and other in-game assets while the game is running. ReiPatcher is an awesome tool made by Hongfire user usagirei.